Tuvar Posted September 5 Posted September 5 Is there a new roadmap or can we get a new road map? the one on the website is coming up on a year old. 3 Quote
Mobius Posted September 5 Posted September 5 we do get updates on what to expect with each blogpost with this one being the latest one https://hexos.com/blog/status-update-amp-zfs-leadership-call-tonight but yeah it would be a good idea if any updates were incorporated into the roadmap page as well. I imagine the q3 update blog post will be arriving near the end of q3 Quote
Tuvar Posted September 8 Author Posted September 8 I'm not following the project to closely, I just want to know when VM's will be worked into it. I imagine from a marketing standpoint; it would make a lot of sense to have an updated one for perspective adopters. When I see a roadmap that's that old I would wonder if the project stalled. Quote
ThoDC Posted September 8 Posted September 8 i also was expecting an updated roadmap.. i am not following the forum that closely.. and was wondering how the development is going.. the current roadmap is outdated and not really hopefull for new users if they see that old roadmap... if you see the old roadmap you would think HexOS is a dead project.. Quote
Todd Miller Posted September 8 Posted September 8 I think the dev team and forum moderators understand what you are saying. The difficulty is when in a deep dev cycle, what can they report that will keep their audience happy? All they can say is "Yep we are working and making progress". We all want more but there may not be more details to be had without giving out priority secrets. And if they do say things are good and they are close we would start a clock and call the project late because we want it now. We're all in a tough spot. Quote
Crey Posted Tuesday at 06:41 PM Posted Tuesday at 06:41 PM Would be happy to read more updates. The last blog post is from May. An update every 4-8 weeks would help maintain belief in this project. Actually, it looks dead. 2 Quote
Tuvar Posted 12 hours ago Author Posted 12 hours ago On 9/8/2025 at 10:52 AM, Todd Miller said: I think the dev team and forum moderators understand what you are saying. The difficulty is when in a deep dev cycle, what can they report that will keep their audience happy? All they can say is "Yep we are working and making progress". We all want more but there may not be more details to be had without giving out priority secrets. And if they do say things are good and they are close we would start a clock and call the project late because we want it now. We're all in a tough spot. If the lack of communication kills interest in the project though. 1 Quote
jonp Posted 9 hours ago Posted 9 hours ago Hey all. Q3 update coming Monday. Bunch of other goodies and content with it. 12 Quote
Cantos Posted 4 hours ago Posted 4 hours ago 7 hours ago, Tuvar said: If the lack of communication kills interest in the project though. Not really. I mean a bit, but it doesn't matter too much. What truly matters, and makes or breaks a project, is the quality of the product. Quote
Mascot Posted 2 hours ago Posted 2 hours ago 1 hour ago, Cantos said: What truly matters, and makes or breaks a project, is the quality of the product. In an ideal world, that would be true. In reality, people can't buy what they don't know about, no matter how good it is. Which is why movies have marketing budgets rivalling the actual movie budget sometimes. Game developers beg for wishlisting because it increases Steam store visibility, etc. Interest equals word of mouth, which can matter a lot. Or, a company can throw money at marketing and word of mouth is a lot less relevant. Quote
Cantos Posted 2 hours ago Posted 2 hours ago (edited) 27 minutes ago, Mascot said: In an ideal world, that would be true. In reality, people can't buy what they don't know about, no matter how good it is. Which is why movies have marketing budgets rivalling the actual movie budget sometimes. Game developers beg for wishlisting because it increases Steam store visibility, etc. Interest equals word of mouth, which can matter a lot. Or, a company can throw money at marketing and word of mouth is a lot less relevant. Those are very weird examples. HexOS isn't a movie or video game. It's about as different from those as it gets. And, even so, HexOS has a world class marketing campaign behind it already. In reality, marketing matters very little to a niche, but excellent (or terrible) product that is supposed to be used daily for years and years. Word of mouth among enthusiasts matters much more. And that will come naturally, if the product is amazing. Edited 2 hours ago by Cantos Quote
Garlic Posted 1 hour ago Posted 1 hour ago 8 hours ago, jonp said: Hey all. Q3 update coming Monday. Bunch of other goodies and content with it. Excellent news, looking forward to hearing about it. Quote
Mascot Posted 1 hour ago Posted 1 hour ago 36 minutes ago, Cantos said: Those are very weird examples. HexOS isn't a movie or video game. It's about as different from those as it gets. The point was that if someone does not know a product exists, they can't buy it. The specific examples weren't really relevant, but if you feel games (software) and HexOS (software) are as different as it gets, we just disagree and that's fine. Quote HexOS has a world class marketing campaign behind it already. I was addressing the claim that the quality of the product is what makes or breaks it, not whether HexOS has a marketing budget or not. Quote Word of mouth among enthusiasts matters much more. And that will come naturally, if the product is amazing. You can have a great product, but no one will talk about it if there's no interest in it. That was the point that was originally made. That the lack of communication isn't helping interest, so fewer people talk about it, less word of mouth. Having a great product is good, but it's far from all that matters. There were a few videos and some interest a year or so ago, since then it hasn't popped up much for me, so anecdotally there appears to be some truth to it. I know it's true for myself, I went from being an advocate to not mentioning it, because I cannot in good conscience recommend it to anyone. The reasons are more than just lack of communication, but it's a not insignificant factor. Quote
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