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Posted

I'm not following the project to closely, I just want to know when VM's will be worked into it. I imagine from a marketing standpoint; it would make a lot of sense to have an updated one for perspective adopters. When I see a roadmap that's that old I would wonder if the project stalled.

Posted

i also  was expecting an updated roadmap.. i am not following the forum that closely.. and was wondering how the development is going.. the current roadmap is outdated and not really hopefull for new users if they see that old roadmap...
if you see the old roadmap you would think HexOS is a dead project.. 

Posted

I think the dev team and forum moderators understand what you are saying.  The difficulty is when in a deep dev cycle, what can they report that will keep their audience happy?  All they can say is "Yep we are working and making progress".  We all want more but there may not be more details to be had without giving out priority secrets.  And if they do say things are good and they are close we would start a clock and call the project late because we want it now.  We're all in a tough spot.

  • 3 weeks later...
Posted

Would be happy to read more updates. The last blog post is from May. An update every 4-8 weeks would help maintain belief in this project. Actually, it looks dead.

  • Like 2
Posted
On 9/8/2025 at 10:52 AM, Todd Miller said:

I think the dev team and forum moderators understand what you are saying.  The difficulty is when in a deep dev cycle, what can they report that will keep their audience happy?  All they can say is "Yep we are working and making progress".  We all want more but there may not be more details to be had without giving out priority secrets.  And if they do say things are good and they are close we would start a clock and call the project late because we want it now.  We're all in a tough spot.

If the lack of communication kills interest in the project though.

  • Like 1
Posted
7 hours ago, Tuvar said:

If the lack of communication kills interest in the project though.

Not really. I mean a bit, but it doesn't matter too much.

What truly matters, and makes or breaks a project, is the quality of the product.

Posted
1 hour ago, Cantos said:

What truly matters, and makes or breaks a project, is the quality of the product.

In an ideal world, that would be true. In reality, people can't buy what they don't know about, no matter how good it is. Which is why movies have marketing budgets rivalling the actual movie budget sometimes. Game developers beg for wishlisting because it increases Steam store visibility, etc. Interest equals word of mouth, which can matter a lot. Or, a company can throw money at marketing and word of mouth is a lot less relevant.

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